I am curious to hear others’ experiences too.
On Thu, Mar 5, 2020 at 10:09 AM "Hazlitt, Jamie" <colldv_at_lists.ala.org>
wrote:
> We have received an inquiry from a faculty member in studio arts about the
> idea of hosting a VR art collection in the library. We are going to work on
> a pilot hosting student-created VR projects in our Digital Commons
> (BePress), but this is one of those questions that leads to more questions
> than answers.
>
>
> How are other libraries out there managing this type of media? Have you
> found any VR creators/distributors who are prepared to work with libraries
> on institutional licensing? What kind of cataloging/metadata are you
> including? How do you connect them to access/equipment needed to view
> (Oculus, etc.)
>
>
>
> Thanks for any advice you have to share!
>
>
>
> *Jamie Hazlitt*
>
>
>
>
> * Librarian for Collection Development & Evaluation William H. Hannon
> Library <http://library.lmu.edu/> she/her/hers*
>
>
>
> [image: LMU logo] <https://www.lmu.edu/>
>
>
>
>
>
> *Office*
>
> 310.338.6010 <+13103386010>
>
> *Email*
>
> jamie.hazlitt_at_lmu.edu
>
>
>
>
>
>
>
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Received on Thu Mar 05 2020 - 13:48:36 EST